<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/CINECAstyle.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-09-21T10:20:10Z</responseDate><request verb="GetRecord" identifier="oai:iris.unica.it:11584/266500" metadataPrefix="oai_dc">https://iris.unica.it/oai/request</request><GetRecord><record><header><identifier>oai:iris.unica.it:11584/266500</identifier><datestamp>2022-10-20T10:22:26Z</datestamp><setSpec>com_11584_207615</setSpec><setSpec>com_11584_111066</setSpec><setSpec>col_11584_265854</setSpec></header><metadata><oai_dc:dc xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:doc="http://www.lyncode.com/xoai" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:dc="http://purl.org/dc/elements/1.1/" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
<dc:title>Understanding the Structure of 3D Shapes</dc:title>
<dc:creator>LIVESU, MARCO</dc:creator>
<dc:subject>curve-skeleton</dc:subject>
<dc:subject>parameterization</dc:subject>
<dc:subject>perceptual shape-analysis</dc:subject>
<dc:subject>polycube</dc:subject>
<dc:subject>segmentation</dc:subject>
<dc:subject>shape registration</dc:subject>
<dc:subject>Settore INF/01 - Informatica</dc:subject>
<dc:description>Compact representations of three dimensional objects are very often used&#xd;
in computer graphics to create effective ways to analyse, manipulate and&#xd;
transmit 3D models. Their ability to abstract from the concrete shapes and&#xd;
expose their structure is important in a number of applications, spanning&#xd;
from computer animation, to medicine, to physical simulations. This thesis&#xd;
will investigate new methods for the generation of compact shape representations.&#xd;
In the first part, the problem of computing optimal PolyCube base&#xd;
complexes will be considered. PolyCubes are orthogonal polyhedra used&#xd;
in computer graphics to map both surfaces and volumes. Their ability to&#xd;
resemble the original models and at the same time expose a very simple and&#xd;
regular structure is important in a number of applications, such as texture&#xd;
mapping, spline fitting and hex-meshing. The second part will focus on&#xd;
medial descriptors. In particular, two new algorithms for the generation&#xd;
of curve-skeletons will be presented. These methods are completely based&#xd;
on the visual appearance of the input, therefore they are independent from&#xd;
the type, number and quality of the primitives used to describe a shape,&#xd;
determining, thus, an advancement to the state of the art in the field.</dc:description>
<dc:date>2014-05-23</dc:date>
<dc:type>info:eu-repo/semantics/doctoralThesis</dc:type>
<dc:identifier>http://hdl.handle.net/11584/266500</dc:identifier>
<dc:language>eng</dc:language>
<dc:relation>numberofpages:138</dc:relation>
<dc:rights>info:eu-repo/semantics/openAccess</dc:rights>
<dc:publisher>Università degli Studi di Cagliari</dc:publisher>
<dc:rights>license:Non specificato</dc:rights>
</oai_dc:dc></metadata></record></GetRecord></OAI-PMH>