<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/CINECAstyle.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-09-21T15:59:52Z</responseDate><request verb="GetRecord" identifier="oai:iris.unica.it:11584/266503" metadataPrefix="oai_dc">https://iris.unica.it/oai/request</request><GetRecord><record><header><identifier>oai:iris.unica.it:11584/266503</identifier><datestamp>2022-10-15T19:57:04Z</datestamp><setSpec>com_11584_207615</setSpec><setSpec>com_11584_111066</setSpec><setSpec>col_11584_265854</setSpec></header><metadata><oai_dc:dc xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:doc="http://www.lyncode.com/xoai" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:dc="http://purl.org/dc/elements/1.1/" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
<dc:title>Persuasive Mobile Systems Design to Help People be Physically Active</dc:title>
<dc:creator>PILLONI, PAOLO</dc:creator>
<dc:subject>HCI</dc:subject>
<dc:subject>design for quality of life Technologies</dc:subject>
<dc:subject>esperienza d'uso</dc:subject>
<dc:subject>interazione uomo-macchina</dc:subject>
<dc:subject>persuasive Technologies</dc:subject>
<dc:subject>progettazione di tecnologie per il benessere fisico</dc:subject>
<dc:subject>tecnologie persuasive</dc:subject>
<dc:subject>user experience design</dc:subject>
<dc:subject>Settore INF/01 - Informatica</dc:subject>
<dc:description>This PhD thesis puts forward the results of research activities I have carried out at&#xd;
the Department of Mathematics and Computer Science of the University of Cagliari since&#xd;
March 2011. My work can be placed in the general field of Human-Computer Interaction and, more&#xd;
precisely, in the relative new and trending area of Persuasive Computing. Broadly speaking, a&#xd;
persuasive system is a system designed to change some habits or behaviors of the users by means&#xd;
of persuasion.&#xd;
My research activity sets out to address fundamental questions related to the application of&#xd;
mobile persuasive technologies to real-life problems, including: Are mobile technologies able to&#xd;
persuade people to a more physically active lifestyle? Are currently available systems actually&#xd;
effective? How can user experience design be improved in this class of softwares? How can human&#xd;
to device interaction be improved to favor users during their physical activities? Are these systems&#xd;
really effective over long time periods?&#xd;
The research activity this thesis presents, aimed at answering at previous questions through&#xd;
the study of the effects of mobile persuasive systems designed to foster people to a more active&#xd;
lifestyle.&#xd;
In literature, we can find many examples of prototypal persuasive mobile system. The results&#xd;
they reported are encouraging but, almost always, they are deducted from qualitative studies&#xd;
over short periods of time.&#xd;
This work endeavors to overcome these limitations through the development of a real world&#xd;
complex software platform designed to encourage people to a more active lifestyle. Users interact&#xd;
with the platform mainly through two Android-based applications freely available on the market.&#xd;
Thanks to our platform, our experimentations can rely on a conspicuous base of real users and&#xd;
a huge amount of automatically recorded statistics for potentially unlimited periods of time.</dc:description>
<dc:date>2014-05-23</dc:date>
<dc:type>info:eu-repo/semantics/doctoralThesis</dc:type>
<dc:identifier>http://hdl.handle.net/11584/266503</dc:identifier>
<dc:language>eng</dc:language>
<dc:relation>numberofpages:146</dc:relation>
<dc:rights>info:eu-repo/semantics/openAccess</dc:rights>
<dc:publisher>Università degli Studi di Cagliari</dc:publisher>
<dc:rights>license:Non specificato</dc:rights>
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