Examining several video game media produced by the Italian company Simulmondo in 1991, and united by themes and representations of national culture, this study proposes a historiographical model for analyzing video game production in Italy and the aspects of "Italian-ness" reflected or represented in these games. The research focuses on the relationship between domestically produced media and the transnational video game market of the time, analyzing the commercial and critical success Simulmondo’s products achieved in Italy, as well as the challenges they faced in foreign markets.
Esaminando alcuni media videoludici, prodotti dall’azienda italiana Simulmondo nel 1991 e accomunati da temi e rappresentazioni della cultura nazionale, questo studio propone un modello di analisi storiografica della produzione del videogioco in Italia e degli aspetti di “italianità” riflessi o rappresentati nei videogiochi. La ricerca si sofferma sul rapporto tra i media di produzione nazionale e il mercato transnazionale dei media videoludici dell’epoca, esaminando il successo commerciale e critico riscosso nel nostro paese dai prodotti di Simulmondo, ma anche le resistenze incontrate sui mercati esteri.
L'Italia del Simulmondo. Caratteri nazionali e transnazionali dell’industria italiana del videogioco
Marco benoit carbone
Primo
2020-01-01
Abstract
Examining several video game media produced by the Italian company Simulmondo in 1991, and united by themes and representations of national culture, this study proposes a historiographical model for analyzing video game production in Italy and the aspects of "Italian-ness" reflected or represented in these games. The research focuses on the relationship between domestically produced media and the transnational video game market of the time, analyzing the commercial and critical success Simulmondo’s products achieved in Italy, as well as the challenges they faced in foreign markets.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.