The aim of this chapter is to discuss how the emerging process of gamification can impact on the production of public services. Gamification is a relatively recent phenomenon that relates, in broad terms, to the introduction to game elements in non-game contexts. After reviewing the concept, design principles and techniques, and effects of gamification, the chapter will discuss the extend to which gamification may affect the production and delivery of public services. The conclusions with discuss the possible role of gamification in contributing reshaping the identity and role of citizens and their relationship with public authorities.
Not just videogames: gamification and its potential application to public services
Asquer, Alberto
2013-01-01
Abstract
The aim of this chapter is to discuss how the emerging process of gamification can impact on the production of public services. Gamification is a relatively recent phenomenon that relates, in broad terms, to the introduction to game elements in non-game contexts. After reviewing the concept, design principles and techniques, and effects of gamification, the chapter will discuss the extend to which gamification may affect the production and delivery of public services. The conclusions with discuss the possible role of gamification in contributing reshaping the identity and role of citizens and their relationship with public authorities.File | Dimensione | Formato | |
---|---|---|---|
Asquer Chatper 8.pdf
Solo gestori archivio
Descrizione: Capitolo
Tipologia:
versione editoriale (VoR)
Dimensione
271.43 kB
Formato
Adobe PDF
|
271.43 kB | Adobe PDF | Visualizza/Apri Richiedi una copia |
I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.