The interaction technologies had substantial enhancements in later years, with the introduction of devices whose capabilities changed the way people interact with games and mobile devices. However, this change did not really affected desktop systems. Indeed, few applications are able to exploit such new interaction modalities in an effective manner. This work envisions the application of model-based approaches for the engineering of gesture user interfaces, in order to provide the designer with a comprehensive theoretical framework for usage-centred application design. The differences between existing gesture-enabling devices will be tackled applying more general solutions for multi-device user interfaces.
A model-based approach for gesture interfaces.
SPANO, LUCIO DAVIDE
2011-01-01
Abstract
The interaction technologies had substantial enhancements in later years, with the introduction of devices whose capabilities changed the way people interact with games and mobile devices. However, this change did not really affected desktop systems. Indeed, few applications are able to exploit such new interaction modalities in an effective manner. This work envisions the application of model-based approaches for the engineering of gesture user interfaces, in order to provide the designer with a comprehensive theoretical framework for usage-centred application design. The differences between existing gesture-enabling devices will be tackled applying more general solutions for multi-device user interfaces.File | Dimensione | Formato | |
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