Advances in Wireless Sensor Networks (WSN) and its combination with IP technology support developers of interactive systems in building integrated experiences. In the same way, people are constantly connected between them using mobile devices. Through the IoT era we are going to a fully connected world and it influences the field of Education too. Due to the availability of smartphones, bluetooth beacons and other network devices that enhance the interaction in the classroom, we try to lower the gap between the activities that take place in the physical and in the digital world, taking advantage from implicit inputs and tracking the creation of groups. In this paper, we describe a proof of concept in a blended learning environment setting by detailing both the hardware setup and the general prototype architecture design thus presenting the implemented features and the future work.

Smart furniture and technologies for supporting distributed learning groups

SENIS, MARTINA;Sorrentino, Fabio;Spano, Lucio Davide;Fenu, Gianni
2017-01-01

Abstract

Advances in Wireless Sensor Networks (WSN) and its combination with IP technology support developers of interactive systems in building integrated experiences. In the same way, people are constantly connected between them using mobile devices. Through the IoT era we are going to a fully connected world and it influences the field of Education too. Due to the availability of smartphones, bluetooth beacons and other network devices that enhance the interaction in the classroom, we try to lower the gap between the activities that take place in the physical and in the digital world, taking advantage from implicit inputs and tracking the creation of groups. In this paper, we describe a proof of concept in a blended learning environment setting by detailing both the hardware setup and the general prototype architecture design thus presenting the implemented features and the future work.
2017
9781450352376
Blended teaching environment; Implicit input; Learning; Proximity; Smart furniture; Human-computer interaction; Computer networks and communications; Software
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11584/239416
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