The aim of this thesis is to explore the application of Numerical Linear Algebra to Archaeology. An ordering problem called the seriation problem, used for dating findings and/or artifacts deposits, is analysed in terms of graph theory. In particular, a Matlab implementation of an algorithm for spectral seriation, based on the use of the Fiedler vector of the Laplacian matrix associated with the problem, is presented. We consider bipartite graphs for describing the seriation problem, since the interrelationship between the units (i.e. archaeological sites) to be reordered, can be described in terms of these graphs. In our archaeological metaphor of seriation, the two disjoint nodes sets into which the vertices of a bipartite graph can be divided, represent the excavation sites and the artifacts found inside them. Since it is a difficult task to determine the closest bipartite network to a given one, we describe how a starting network can be approximated by a bipartite one by solving a sequence of fairly simple optimization problems. Another numerical problem related to Archaeology is the 3D reconstruction of the shape of an object from a set of digital pictures. In particular, the Photometric Stereo (PS) photographic technique is considered.

### Numerical Linear Algebra applications in Archaeology: the seriation and the photometric stereo problems

#### Abstract

The aim of this thesis is to explore the application of Numerical Linear Algebra to Archaeology. An ordering problem called the seriation problem, used for dating findings and/or artifacts deposits, is analysed in terms of graph theory. In particular, a Matlab implementation of an algorithm for spectral seriation, based on the use of the Fiedler vector of the Laplacian matrix associated with the problem, is presented. We consider bipartite graphs for describing the seriation problem, since the interrelationship between the units (i.e. archaeological sites) to be reordered, can be described in terms of these graphs. In our archaeological metaphor of seriation, the two disjoint nodes sets into which the vertices of a bipartite graph can be divided, represent the excavation sites and the artifacts found inside them. Since it is a difficult task to determine the closest bipartite network to a given one, we describe how a starting network can be approximated by a bipartite one by solving a sequence of fairly simple optimization problems. Another numerical problem related to Archaeology is the 3D reconstruction of the shape of an object from a set of digital pictures. In particular, the Photometric Stereo (PS) photographic technique is considered.
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Utilizza questo identificativo per citare o creare un link a questo documento: `http://hdl.handle.net/11584/285374`
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