In this paper, we investigate the effects of including a conversational intelligent agent for helping end user developers in defining the behaviour of point-and-click games through event-condition action rules. We discuss the rule support in a web-based authoring environment, together with the design and the implementation of the agent in the form of a chatbot. We compared the versions with and without the chatbot and the results show a decrease in the perceived cognitive load in complex tasks.
PAC-Bot: Writing Text Messages for Developing Point-and-Click Games
Frau V.
;Macis R.;Spano L. D.
2021-01-01
Abstract
In this paper, we investigate the effects of including a conversational intelligent agent for helping end user developers in defining the behaviour of point-and-click games through event-condition action rules. We discuss the rule support in a web-based authoring environment, together with the design and the implementation of the agent in the form of a chatbot. We compared the versions with and without the chatbot and the results show a decrease in the perceived cognitive load in complex tasks.File in questo prodotto:
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