In this paper, we investigate the effects of including a conversational intelligent agent for helping end user developers in defining the behaviour of point-and-click games through event-condition action rules. We discuss the rule support in a web-based authoring environment, together with the design and the implementation of the agent in the form of a chatbot. We compared the versions with and without the chatbot and the results show a decrease in the perceived cognitive load in complex tasks.

PAC-Bot: Writing Text Messages for Developing Point-and-Click Games

Frau V.
;
Macis R.;Spano L. D.
2021-01-01

Abstract

In this paper, we investigate the effects of including a conversational intelligent agent for helping end user developers in defining the behaviour of point-and-click games through event-condition action rules. We discuss the rule support in a web-based authoring environment, together with the design and the implementation of the agent in the form of a chatbot. We compared the versions with and without the chatbot and the results show a decrease in the perceived cognitive load in complex tasks.
2021
978-3-030-79839-0
978-3-030-79840-6
Chatbot
End user development
Natural language programming
Point-and-click
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11584/319102
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