This paper proposes a solution based on programming-by-demonstration supporting the definition of rules for configuring the behaviour of Virtual Reality environments by end users. The interface allows end users to record the interaction and demonstrate the updates in an immersive mode. After the recording phase, it segments the updates and asks the user to identify which ones are useful for the rule definition and which are not. Finally, the user graphically separates the selected updates into triggers and actions, obtaining the desired configuration rules.
Poster: Programming Rules by Demonstration in Virtual Reality
Artizzu V.;Frau V.;Spano L. D.
2023-01-01
Abstract
This paper proposes a solution based on programming-by-demonstration supporting the definition of rules for configuring the behaviour of Virtual Reality environments by end users. The interface allows end users to record the interaction and demonstrate the updates in an immersive mode. After the recording phase, it segments the updates and asks the user to identify which ones are useful for the rule definition and which are not. Finally, the user graphically separates the selected updates into triggers and actions, obtaining the desired configuration rules.File in questo prodotto:
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