We present a system architecture that delivers real-time Extended Reality (XR) music performances. Live shows are captured using multichannel audio and depth-enhanced video, then processed and streamed through a distributed media platform that supports low-latency audio rendering and dynamic scene composition. This approach balances performance with scalability and is suitable for deployment on standard infrastructure. Our findings demonstrate that the system can bridge physical distances, support audience feedback, and provide an engaging, interactive concert experience that is scalable across diverse environments.
An architecture for real-time interactive music performances
Fadda, Gianluca
;Murroni, Maurizio;
2025-01-01
Abstract
We present a system architecture that delivers real-time Extended Reality (XR) music performances. Live shows are captured using multichannel audio and depth-enhanced video, then processed and streamed through a distributed media platform that supports low-latency audio rendering and dynamic scene composition. This approach balances performance with scalability and is suitable for deployment on standard infrastructure. Our findings demonstrate that the system can bridge physical distances, support audience feedback, and provide an engaging, interactive concert experience that is scalable across diverse environments.| File | Dimensione | Formato | |
|---|---|---|---|
|
An_Architecture_for_Real-Time_Interactive_Music_Performances.pdf
Solo gestori archivio
Descrizione: VoR
Tipologia:
versione editoriale (VoR)
Dimensione
294.46 kB
Formato
Adobe PDF
|
294.46 kB | Adobe PDF | Visualizza/Apri Richiedi una copia |
|
An_Architecture_AAM.pdf
accesso aperto
Descrizione: AAM
Tipologia:
versione post-print (AAM)
Dimensione
1.16 MB
Formato
Adobe PDF
|
1.16 MB | Adobe PDF | Visualizza/Apri |
I metadati presenti in IRIS UNICA sono rilasciati con licenza Creative Commons CC0 1.0 Universal, mentre i file delle pubblicazioni sono protetti da diritto d'autore, salvo diversa indicazione.



