This paper briefly describes an architecture for implementing intelligent autonomous agents that “live” in a virtual world created for a computer game, and must interact with it by suitably planning and executing in a dynamic and not-completely accessible environment. In particular, we are currently working on a two-pass vertically layered architecture, designed to deal with a complex environment. Such an architecture is currently based on three levels of abstraction (i.e., situated, strategic and deliberative), but has been designed for being easily generalized to a N-levels architecture, depending on the given environment and task complexity. Each layer controls the underlying one, so that an agent behavior is supported by a clean hierarchical organization.
Using Autonomous Agents to Implement Avatars for a Computer Game. Utilizzazione di agenti autonomi per realizzare “avatar” all’interno di un videogioco
ARMANO, GIULIANO;VARGIU, ELOISA
2000-01-01
Abstract
This paper briefly describes an architecture for implementing intelligent autonomous agents that “live” in a virtual world created for a computer game, and must interact with it by suitably planning and executing in a dynamic and not-completely accessible environment. In particular, we are currently working on a two-pass vertically layered architecture, designed to deal with a complex environment. Such an architecture is currently based on three levels of abstraction (i.e., situated, strategic and deliberative), but has been designed for being easily generalized to a N-levels architecture, depending on the given environment and task complexity. Each layer controls the underlying one, so that an agent behavior is supported by a clean hierarchical organization.File | Dimensione | Formato | |
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