This paper discusses an early prototype aiming at providing teachers with means for configuring connected objects that can be used for assessing the understanding and the creative reworking of children's learning. In order to do that, we support teachers in defining the information flow between the connected objects and the interactive manipulation events considered relevant for the assessment. Considering that in the last years classrooms have been more and more equipped with different technological supports, we propose to use them in a more customisable way, helping both teachers and students in making lessons more enjoyable and pleasant. We focus on already available and low cost technologies, since more advanced ones may have a high impact on school budgets. Due to this, we propose an approach that uses modular and low cost components that could be embedded in different physical objects and easily replicated by schools with a low investment.

Internet of t(eac)hings: Assessing children's learning in the IoT era

SORRENTINO, FABIO;SPANO, LUCIO DAVIDE;SCATENI, RICCARDO
2016-01-01

Abstract

This paper discusses an early prototype aiming at providing teachers with means for configuring connected objects that can be used for assessing the understanding and the creative reworking of children's learning. In order to do that, we support teachers in defining the information flow between the connected objects and the interactive manipulation events considered relevant for the assessment. Considering that in the last years classrooms have been more and more equipped with different technological supports, we propose to use them in a more customisable way, helping both teachers and students in making lessons more enjoyable and pleasant. We focus on already available and low cost technologies, since more advanced ones may have a high impact on school budgets. Due to this, we propose an approach that uses modular and low cost components that could be embedded in different physical objects and easily replicated by schools with a low investment.
2016
Children learning; Internet of things; NFC; Computer science (all)
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11584/176043
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