Wall-sized interactive displays gain more and more attention as a valuable tool for multiuser applications, but typically require the adoption of projectors tiles. Projectors tend to display deformed images, due to lens distortion and/or imperfection, and because they are almost never perfectly aligned to the projection surface. Multi-projector videowalls are typically bounded to the video architecture and to the specific application to be displayed. This makes it harder to develop interactive applications, in which a fine grained control of the coordinate transformations (to and from user space and model space) is required. This paper presents a solution to such issues: implementing the blending functionalities at an application level allows seamless development of multi-display interactive applications with multi-touch capabilities. The description of the multi-touch interaction, guaranteed by an array of cameras on the baseline of the wall, is beyond the scope of this work which focuses on calibration.

Interactive Calibration of a Multi-Projector System in a Video-Wall Multi-Touch Environment

SCATENI, RICCARDO
2010-01-01

Abstract

Wall-sized interactive displays gain more and more attention as a valuable tool for multiuser applications, but typically require the adoption of projectors tiles. Projectors tend to display deformed images, due to lens distortion and/or imperfection, and because they are almost never perfectly aligned to the projection surface. Multi-projector videowalls are typically bounded to the video architecture and to the specific application to be displayed. This makes it harder to develop interactive applications, in which a fine grained control of the coordinate transformations (to and from user space and model space) is required. This paper presents a solution to such issues: implementing the blending functionalities at an application level allows seamless development of multi-display interactive applications with multi-touch capabilities. The description of the multi-touch interaction, guaranteed by an array of cameras on the baseline of the wall, is beyond the scope of this work which focuses on calibration.
2010
978-1-4503-0462-7
Video-walls; Multi-touch
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11584/23869
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