This paper is concerned with digital extraction of archaeological glyphs from a surface. The input surface is decomposed into a background component that represents the underlying general shape and a sparse component that captures the fine details, including the glyphs. We separate these components by using a novel variational framework that promotes low-rank background matrices via the nuclear norm minimization. Depending on the parameters, the resulting optimization problem can be either convex or non-convex. In particular, by considering ℓq-quasi-norm sparsity penalties with 0<1, we obtain non-convex models that promote sparsity and often enhance the separation of fine structures more than an ℓ1-norm penalty. We evaluate the effectiveness of the proposed method when applied to synthetic as well as real-world data.
Low-Rank and Sparse Splitting for Glyph Extraction
Azzarelli, Andrea
;Buccini, Alessandro;Reichel, Lothar
2026-01-01
Abstract
This paper is concerned with digital extraction of archaeological glyphs from a surface. The input surface is decomposed into a background component that represents the underlying general shape and a sparse component that captures the fine details, including the glyphs. We separate these components by using a novel variational framework that promotes low-rank background matrices via the nuclear norm minimization. Depending on the parameters, the resulting optimization problem can be either convex or non-convex. In particular, by considering ℓq-quasi-norm sparsity penalties with 0<1, we obtain non-convex models that promote sparsity and often enhance the separation of fine structures more than an ℓ1-norm penalty. We evaluate the effectiveness of the proposed method when applied to synthetic as well as real-world data.I metadati presenti in IRIS UNICA sono rilasciati con licenza Creative Commons CC0 1.0 Universal, mentre i file delle pubblicazioni sono protetti da diritto d'autore, salvo diversa indicazione.



