Curve-skeletons are the most important descriptors for shapes, capable of capturing in a synthetic manner the most relevant features. They are useful for many different applications: from shape matching and retrieval, to medical imaging, to animation. This has led, over the years, to the development of several different techniques for extraction, each trying to comply with specific goals. We propose a novel technique which stems from the intuition of reproducing what a human being does to deduce the shape of an object holding it in his or her hand and rotating. To accomplish this we use the formal definitions of epipolar geometry and visual hull. We show how it is possible to infer the curve-skeleton of a broad class of 3D shapes, along with an estimation of the radii of the maximal inscribed balls, by gathering information about the medial axes of their projections on the image planes of the stereographic vision. It is definitely worth to point out, that our method works indifferently on (even unoriented) polygonal meshes, voxel models and point clouds. Moreover, it is insensitive to noise, pose-invariant, resolution-invariant, and robust when applied to incomplete datasets.
Reconstructing the Curve-Skeletons of 3D Shapes Using the Visual Hull
LIVESU, MARCO;GUGGERI, FABIO;SCATENI, RICCARDO
2012-01-01
Abstract
Curve-skeletons are the most important descriptors for shapes, capable of capturing in a synthetic manner the most relevant features. They are useful for many different applications: from shape matching and retrieval, to medical imaging, to animation. This has led, over the years, to the development of several different techniques for extraction, each trying to comply with specific goals. We propose a novel technique which stems from the intuition of reproducing what a human being does to deduce the shape of an object holding it in his or her hand and rotating. To accomplish this we use the formal definitions of epipolar geometry and visual hull. We show how it is possible to infer the curve-skeleton of a broad class of 3D shapes, along with an estimation of the radii of the maximal inscribed balls, by gathering information about the medial axes of their projections on the image planes of the stereographic vision. It is definitely worth to point out, that our method works indifferently on (even unoriented) polygonal meshes, voxel models and point clouds. Moreover, it is insensitive to noise, pose-invariant, resolution-invariant, and robust when applied to incomplete datasets.File | Dimensione | Formato | |
---|---|---|---|
06165274.pdf
Solo gestori archivio
Dimensione
1.24 MB
Formato
Adobe PDF
|
1.24 MB | Adobe PDF | Visualizza/Apri Richiedi una copia |
I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.